//
//  BattleField.hpp
//  fingeradvanture
//
//  Created by shuaibincheng on 16/5/1.
//
//

#ifndef BattleField_hpp
#define BattleField_hpp
#include "GameHero.hpp"

class BattleField
{
public:
    BattleField();
    ~BattleField();
    
    void setHero(GameHero *h);
    
    GameHero *getHero()
    {
        return this->hero;
    }
    
    void clearBattleField();
    
private:
    GameHero *hero;
};

#endif /* BattleField_hpp */
